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Special Rules
Free World Coalition forces were to be of USA, UK, or France if possible and were to include at least one “top” tank such as the M1 Abrams, Leo 2, and Challengers. Forces were to also include a strike aircraft unit.
Iraqi forces were not to include any top of the line equipment such as a Tunguska and T80 tanks. They were also not to include any air assets and to include at least one unit of T72 tanks (other than the B variant). Deep reserves would not apply to Iraqi forces if they were the defender in a mission.
Due to the real-life overwhelming victory (and point difference) Iraqi players would get an extra victory point if they lost and made it to turn 4, 2 points if turn 5, and 3 points if turn 6.
Air strikes by Coalition players may go awry, especially at night. Each time strike aircraft arrives the Iraqi player gains control of the package on a roll of a 6 during daytime and 5+ during nighttime.
At the start of the 3rd turn a Scud Strike would occur. Coalition players would get a chance to shoot it down, Iraqi players would place a ranged in marker and roll a die. On a 1 or 2, the Coalition player would get to move the marker. Then the Iraqi player would roll a die to see what kind of warhead was loaded to include a dud.
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