Core Force When deciding on my list I built a core force that I could field in almost every point level and then just change out the allied and Canadian support to meet the point totals. So for my core force I run an Infantry Combat Team.
I do not max out the formation as I could as this was not as it was fielded. So I have based this on a normal combat team structure. When forming a combat team an infantry company would trade one platoon to a tank squadron for a tank troop. This would allow for the creation of both an Infantry and Armoured combat team.
The integral support options for the battalion would not all be allocated to one combat team, as indicated on the force diagram. Even if this was the main effort of the battalion commander they would only get 1 TOW section, 1 Recce section, and one mortar group of four tubes. However, where you were decided the size of the TOW sections. German based Canadian units sometimes had three vehicles a section. Canadian based units were based on 2 vehicles.
My core force consists of:
- 1 HQ
- 2 Full Platoons
- 1 leopard Troop
- 1 TOW section - 2 vehicles
- 1 Mortar Group – 4 tubes
- 1 Recce Section
This comes in at under 40 points and is a good core formation. If you wanted you could max out the TOW and Recce sections for around 10 points. This would add four more units and make your core formation incredibly difficult to break
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