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Canadian Call Signs
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Canadian Call Signs with Daniel McLean
So with the release of Free Nations I wanted to give some advice on Canadian unit call signs. To be clear this is not a “how to play” article, mainly because I am a mediocre player at best, nor is it a “how to paint” article because I am a much better player than painter. This will just be a quick commentary on how Canadians used call signs so you can make your models more authentic. This information is based on my personal experience as a soldier who joined the Canadian Armed Forces in 1985, and is still serving and who is getting OLLLLLLLLD.
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Canada used an alphanumeric fixed call sign system, meaning they used numbers and letters that never changed and were common to all. These were used both on the vehicle and on the radio for communications. Canadians did not use cool nicknames on the radio like other countries did.
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Infantry Units The Canadian Battalion was composed of 4 Rifle Companies and a Combat Support Company. Each Rifle Company had three platoons, just as the formation chart in Free Nations shows.
A Coy was composed of 1, 2, and 3 platoon. B Coy was composed of 4, 5, and 6 platoon. C Coy was composed of 7, 8, and 9 platoon. D Coy was composed of 10, 11, and 12 platoon.
Each unit then has a specific number and letter identifier as below, these are based on vehicle allotments. So the Unit RSM call sign is 9C but he will not have his own vehicle. These were pronounced as individual numbers like one-one and not eleven. |
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Battalion |
Company |
Platoon |
9 - Unit Commander |
x9 – Company Commander |
x1 - Platoon Commander |
1 - A Company |
x1 - First Platoon |
x1A - First Section |
2 - B Company |
x2 - Second Platoon |
x1B - Second Section |
3 - C Company |
x3 - Third Platoon |
x1C - Third Section |
4 - D Company |
x4 - Fourth Platoon (when used) |
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Replace the "x" in each of the Companies or Platoons in the structure above with the Company number.
For example, Two Three Charlie (23C) would be B Company, 3 Platoon, Third Section.
Right: the authors AVGP in 2000
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Armoured Regiment The system would be basically the same for an armoured unit.
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So like the formation chart says in Free Nations each Armoured Squadron HQ had three tanks. The third tank was equipped with a dozer blade and could be sent out to prepare run up positions prior to the battle. Once the shooting started it was just another tank. |
Regiment |
Squadron |
Troop |
9 - Unit Commander |
x9 – Squadron Commander |
x1 - Command Tank |
9A - Unit 2iC |
x9B - Battle Captain |
x1A - First Tank |
1 - A Company |
x6 Squadron Dozer Tank |
x1B - Second Tank |
2 - B Company |
x1 - First Troop |
x1C - Third Tank |
3 - C Company |
x2 - Second Troop |
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4 - D Company |
x3 - Third Troop |
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x4 - Fourth Troop |
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Replace the "x" in each of the Squadrons or Troops in the structure above with the Company number.
For example, Two Three Alpha (23A) would be B Company, 3 Troop, First Tank.
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Support Units The Infantry Battalions had a Combat Support Company that had a different format. These could also be parcelled out to support Armoured units
Mortars Infantry Battalions had 8x 81mm mortars in a platoon placed in two groups with the Call Sign 51 and 52 1 Group 51, 51A, 51B and 51C 2 Group 52, 52A, 52B and 52C
Reconnaissance Now the Infantry Battalions and the Armoured Regiments used the same vehicle and call signs but they had different tasks on the battlefield. They both used the Lynx vehicle with the following call signs: Recce HQ – 6 1 Section 61 and 61A 2 Section 62 and 62A 3 Section 63 and 63A 4 Section 64 and 64A
Anti-Armour The anti-armour platoon would be equipped with from 8-16 M150 (M113 with a TOW pedestal mount) depending where they were located. Also the units in Germany had different call signs than those in Canada.
In Canada they had an 8 vehicle platoon in four sections. HQ – 55 (this was in a M577 Queen Mary or a normal M113) 1 Section 55A and B 2 Section 55C and D 3 Section 55E and F 4 Section 55G and H
When the Brigade was deployed to Germany they had between 8 and 16 vehicles (depending on the unit and time)
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79 – OC - (this was in a M577 Queen Mary or a normal M113) 1 Section 71 and 71A etc. 2 Section 72 and 72A etc. 3 Section 73 and 73A etc. 4 Section 74 and 74A etc.
So in my opinion use of 55 OR 7 call signs would be acceptable.
Right: the authors TOW TUA (TOW Under Armour) in Bosnia, 1994
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Artillery Now the fixed call signs were pretty standard through the army with the exception of the guns. The difference comes in at the battery level which would have the following call signs. |
19 |
Battery Commander (in a normal vehicle) |
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11, 12, 13, 14 |
Forward Observers (in M113) |
15A |
First M109 |
15B |
Second M109 |
15C |
Third M109 |
Above Right: Note- Four-Five Bravo (45B) on side of hull, this vehicle is on display at Canadian Force Base Gagetown.
See below for some examples of Support Unit call signs.
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Anti-Aircraft Air Defence, such as Blowpipe or ADATS units continued to follow the same call signs as other support units |
19 |
Battery Commander |
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11 |
Command Post |
11A |
First Section |
11B |
Second Section |
11C |
Third Section |
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and so on... |
Radio Use Each company had its own radio frequency so there was little chance of confusion even though the same call signs were used. If someone joined the group they would use an indicator on the radio to tell guys who they were.
So if Tank Troop 22 joined they would be T22 or TANGO Two Two If an Infantry Platoon 13 joined they would be I13 or INDIA One Three The FOO always had G added so your FOO would be G31 or Golf Three One
So I hope that this helps you to build a force that is accurate, thanks for reading, and if you are ever in the neighbourhood drop in for a quick game.
~ Daniel |
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Using The Canadian Decal Sheet with Chris Townley
Since Daniel went to all the effort of talking about Call Signs I thought I would tie in a little information about how you can use the decal sheets that come with the Team Yankee models to carry this information through to the battlefield.
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Each decal sheet comes with enough Maple Leaf symbols to decal a full platoon of five vehicles. The ones with the white outline should be used on the Leopard 1 tanks, whilst the plain black symbols can be used for everything else.
There are also sets of numbers and letters that you can use for your individual vehicle markings or call signs. Each sheet comes with enough markings to do two platoons, along with an HQ. They also come with some individual numbers (in the "A version" example decal sheet above it is the number 1) that you use to change a number from 29 to 19, just by cutting off the prefix and replacing it with the individual number. Some of the more uncommon call signs might require some creative cutting if you want to achieve a complete set.
One of the things to remember is that these numbers are strictly optional, as in theatre units may have chosen to not apply them or obscure them in the time of war. If you choose to use them there are a few ways to get the most out of these numbers.
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High Visibility |
Black |
Countershaded |
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The Hi-Vis option is the easiest option as you use the decals as they come straight off the sheet.
This will make them easy to spot on the tabletop and help you distinguish units at a glance.
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The next option is to use the numbers as a painting guide to carefully paint over the in black. When used, this is how they are often seen.
It will however be more difficult to spot when using them in a game.
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This is the most difficult option and involves painting the number black where is sits over a Chieftain Green or Comrade Khaki painted section of the hull. Where the decal is over an area that is painted Worn Rubber, you should then paint the number Chieftain Green. |
As you can see from the Leopard 1 model that Aaron painted, the white numbers (even once weathered) stand out nicely making them a great option if you want to keep track of your units.
Hopefully this has given you some ideas how to further personalise your army and make it look great on the tabletop.
~ Chris
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